Fred Patten Reviews The Best of Alter Ego, Volume 2

Disclosure:  A free copy of this book was furnished by the publisher for review, but providing a copy did not guarantee a review. This information is provided per the regulations of the Federal Trade Commission.

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The Best of Alter Ego, volume 2

Editors:  Roy Thomas and Bill Schelly

Publisher:  TwoMorrows Publishing

ISBN-10:  1-6054-9048-2

ISBN-13:  978-1-6054-9048-9

 

“This sequel to Alter Ego: The Best of the Legendary Comics Fanzine presents more fantastic features from the fabled mag begun in 1961 by Jerry Bails & Roy Thomas-covering undiscovered gems from all 11 original issues published between 1961 and 1978!” (back-cover blurb)

 

Comic book fandom was invented in the early 1960s.  There had been sporadic articles on one or another science-fiction newspaper comic strip like “Buck Rogers” or on individual comic books like “Captain Marvel” in s-f fanzines during the 1940s and 1950s, but they were limited to what the fan-author – usually an enthusiastic teenager — could deduce from the issues in his collection.  Starting with Dick and Pat Lupoff’s fanzine “Xero” in 1960-1963, some of the most knowledgeable comic-book enthusiasts at the time were asked to write, not just nostalgia pieces on their favorite comic books, but well-researched articles on their publication history.  This was to have been a dignified epitaph to a colorful but short-lived portion of popular culture.

 

Nobody realized it at the time, but this was just the period when what is now called “the Silver Age of comic books” was starting.  DC Comics reinvented costumed superheroes with the revived “The Flash” in 1959, and Marvel started “the Marvel Age of Superheroes” in 1961.  “Xero” became the new model for comic-book scholarship.  Suddenly every young fan who could get access to a mimeograph or a spirit duplicator was starting a fanzine that was not only devoted to his favorite costumed hero, but that included reports of visits to the DC or Marvel publication office, interviews with comic-book writers and artists, and the fan’s (and his friends’) amateur comic-book stories.  Most of these fanzines lasted less than a dozen issues and were very amateurish, but, boy, were they enthusiastic!

 

“Alter Ego”, started in 1961, was one of the first and best of these, and after fifty years it is still going, as a professional full-color magazine today.  Where other fanzines were discontinued when their teenaged editors grew tired of them, “Alter Ego” was passed along to new editors, ending up with issue #7 in 1964 in the hands of Roy Thomas.  Thomas, a fresh college graduate and beginning high-school English teacher, parlayed his editorship of “Alter Ego” into a professional job at Marvel Comics a year later as editor Stan Lee’s assistant.  Full-time work in the comic-book industry left Thomas with no time to continue his hobby, so “Alter Ego” became more and more erratic and finally went on hiatus in 1978.  He revived it over twenty years later in 1999, and it has been published bi-monthly ever since.

 

“The Best of Alter Ego, volume 2” is a $19.95 160-page trade paperback collection from the original 1961-1978 issues of the magazine, combined with Thomas’ detailed history of its start up to its long hiatus.  Frankly, the book is most worthwhile as a piece of fannish nostalgia, and as an inspiration to today’s teens of what can be done as an amateur in a given field.  Thomas and co-editor Schelly have produced a scrapbook of photographs of the leading comic-book fans of the 1960s; some complete, amateurishly written & drawn superhero adventures; and documentation of the activities of comic-book fandom in the 1960s, like “The Academy of Comic-Book Arts and Sciences presents:  The Alley Awards for 1962.”  (The Alley Awards, named for the comic-strip character Alley Oop, were a short-lived award voted on by comics fans and given to the professional creators.)  Most of the “fact” articles herein, such as “‘Merciful Minerva’: The Story of Wonder Woman” by Jerry Bails (1961) have long ago been supplanted by better-written articles by other writers; in many cases during the last twenty years by whole books by professional authors with the publisher’s complete archives to draw upon.

 

But, as they say, This Is Where It All Started.  It is arguable that if it were not for the pioneering fanzines of the 1960s, there would not be a scholarly historiography of the comic-book industry today.  The fans of the 1960s onward interviewed many of the professional editors, writers, and artists while they were still alive; and when those publishers were clearing out old files, they gave them to fans whom they knew wanted them instead of throwing them in the trash.  Among the book’s contents are an unsold “Tor” newspaper strip proposal by professional Joe Kubert, and a 1977 interview with French artist Jean “Moebius” Giraud.  Some of the new material in this book includes friendly letters from those editors in reply to their fans, showing that the wise editors of the 1960s encouraged their fan base instead of brushing them off; and articles for the 2010s reader to explain what a mimeograph or a spirit duplicator was.

 

Full disclosure:  I am one of the fans included in this book, with an article on the Mexican s-f comic books of the mid-1960s that was my first “professional” writing credit.

 

Buy where there is interest in comic books, or the beginnings of comic-book/costumed superhero fandom, or in the popular culture of the 1960s.

 

Ribbit!

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Ribbit!
Author:  Rodrigo Folgueria
Illustrator: Poly Bernatene
Age Range: 3 – 7 years
Hardcover: 32 pages
Publisher: Knopf Books for Young Readers; Reprint edition (March 26, 2013)
Language: English
ISBN-10: 0307981460
ISBN-13: 978-0307981462

This is one of the most charming books I’ve had the pleasure of reading in a while.  I fell in love the story of a pink pig who just wanted to make friends.  The illustrations on textured paper are big, colorful and comical.  Children, both in the age group it targets and a little older, will adore it.  The book shows that making friends isn’t always easy, but worth the trouble.  It also shows children that just because someone is different, that’s no reason to be suspicious of them.  Sometimes, people do just want to be your friend.  In a world gone a little mad lately, this simple message of friendship is very welcome and assuring.

The illustrations really are beautiful.  The expressive faces of pig and frogs are wonderful.  They say it all and the text/story provides a little extra detail.  The pig’s rather large face is completely lovable and cute.  I can see small children falling in love with it.  The text is wonderful too – it grows larger as the ribbits do and provides emphasis to the story.

When the pig ends up in a tree with lots of little bird friends my middle-grade grandchildren laughed aloud in pure enjoyment.

Lovely, charming and highly recommended.

Book Description from the publisher:

A group of frogs are living happily in a peaceful pond, until they discover a surprise visitor: a little pink pig. Sitting contentedly on a rock in the middle of their pond, the pig opens his mouth and says: RIBBIT! The frogs are bewildered at first, and then a bit annoyed—”What did that little pig just say?”, “Does he think he’s a frog?”, “Is he making fun of us?”

Soon the pig draws the attention of all the nearby animals; everyone is curious to know what he wants! After much guessing (and shouting) and a visit to the wise old beetle, the animals realize that perhaps the pig was not there to mock them after all—maybe he just wanted to make new friends!  But is it too late?  This is a warm, funny, and beautifully illustrated story of friendship, with boisterous RIBBIT!s throughout—perfect for reading aloud.

About the Author & Illustrator

RODRIGO FOLGUEIRA studied art at Buenos Aires National School of Fine Art and works as an author and illustrator, specializing in children’s books. He lives and works in Argentina.

POLY BERNATENE graduated from Buenos Aires Art School and has worked across many different genres including advertising, animation, and comic books. He has published more than 60 children’s books all over the world. He lives and works in Argentina.

Comics About Cartoonists: Stories About the World’s Oddest Profession

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Comics About Cartoonists: Stories About the World’s Oddest Profession
Editor:  Craig Yoe
Publisher:  IDW Publishing
Language:  English
ISBN-10:  1-613-77346-3
ISBN-13:  978-1-613-77346-8

This is indeed an odd tome.  It is a 229-page anthology of newspaper and comic book cartoonists drawing about their profession.  Not “how to draw” lessons, either.  Editor Yoe has combed the archives of old newspapers and comic books from roughly 1910 to 1960 and found “funny drawings” in which the cartoonists (sometimes working with scripts by others) have depicted stories about the cartooning profession.  The reprinted newspaper strips are usually in black-&-white as they were published; the comic-book reprints are in full, garish color.

Many of the comic-book stories are about cartoonists who draw themselves into their own stories.  These range from realistic art – the “Inky” Wells cartoonist who falls in love with his model, from a 1955 romance comic, looks just like comic-book artist Jack Kirby, whose photograph is well-known – to the fanciful – surely funny-animal cartoonist Al Stahl (1958), who draws himself falling asleep at his drawing board and falls into his world of talking rabbits and policeman lions, did not really look like something out of a carnival funhouse’s distorted mirror.  Most of the comic-book stories are six or eight pages.  Famous newspaper cartoonists Milton Caniff (“Terry and the Pirates”; “Steve Canyon”) and Chester Gould (“Dick Tracy”) are present in one-page promo autobiographies in which they have drawn themselves in the style of their heroes.  Bud Fisher (“Mutt and Jeff, 1919) draws himself getting contradictory demands from his editors for six panels (“More Republican jokes; No, more Democratic jokes; Ridicule the Bolsheviks; Lay off the Russians); in the seventh panel he commits suicide.

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Conflict and Costume: The Herero Tribe of Namibia

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Conflict and Costume: The Herero Tribe of Namibia
Photographer: Jim Naughten
Introduction: Lutz Marten
Publisher: Merrell Publishers (February 19, 2013)
ISBN-10: 185894600X
ISBN-13: 978-1858946009

It’s always interesting to learn about cultures and people from far away lands. That’s one of the reasons I read so much and I am well used to being swept away in time or place, but not as stunningly as with Conflict and Costume: The Herero Tribe of Nambia. I must confess, the images were so stunning – bright colors against a pale sky and desert sand; that I just had to pore over them for hours before I read the introduction or any of the text. The most striking and what keep me gazing into the photographs, were the faces. Such strength and history in the expressions. It moved me profoundly and I found myself wanting to go to Namibia and meet these people.

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DARK HORSE ANNOUNCES WONDERCON ANAHEIM 2013 SCHEDULE!

Dark Horse Comics is headed to California’s must-attend event on the comic book convention schedule – WonderCon Anaheim!

Join us for signings at booth #819! Free comics and/or prints with each signing while supplies last.

Tickets for signings at the Dark Horse booth will be distributed from the opening of WonderCon on Friday, March 29. Please note that lines may be capped or tickets issued for any signing as needed. Inquire about your favorite signings as early as possible. Some restrictions apply. All events are subject to change.

Comics, books, and collectibles will be available for purchase from Dark Horse or your favorite retailer.
DARK HORSE SIGNINGS

FRIDAY, MARCH 29

12:00 p.m. BEANWORLD signing with creator Larry Marder

-Free Beanworld action figures and sketch cards

2:00 p.m. CAPTAIN MIDNIGHT signing with writer Josh Williamson

-Free 11” x 17” print featuring art by Felipe Massafera

3:00 p.m. AVATAR: THE LAST AIRBENDER signing with writer Gene Yang

-Free 5.5” x 8.5” print featuring art by Gurihiru

TICKETED EVENT

5:00 p.m. STAR WARS: DAWN OF THE JEDI signing with inker Dan Parsons

-Free Dawn of the Jedi #1 while supplies last

6:00 p.m. USAGI YOJIMBO/47 RONIN signing with creator Stan Sakai

-Free 47 Ronin #1

Check out the Usagi Yojimbo: Way of the Ronin iOS game

SATURDAY, MARCH 30

10:00 a.m. HUSBANDS signing with cocreators Jane Espenson and Brad Bell

-Free 5.5” x 8.5” print featuring art by Ron Chan

11:00 a.m. NUMBER 13 signing with artist/writer Robert Love and writer David Walker

-Free Number 13 comic

12:00 p.m. AVATAR: THE LAST AIRBENDER signing with writer Gene Yang

-Free 5.5” x 8.5” print featuring art by Gurihiru

TICKETED EVENT

1:00 p.m. X signing with artist Eric Nguyen

-Free 11” x 17” print featuring art by Eric Nguyen

2:00 p.m. BUFFYVERSE signing with artist Georges Jeanty, writer Andrew Chambliss (Buffy the Vampire Slayer), and writer Christos Gage (Angel & Faith)

-Free Buffy the Vampire Slayer Season 9 and Angel & Faith comics, Angel and Spike buttons, and Whedonverse wristbands

3:00 p.m. STAR WARS signing with artist Carlos D’Anda and colorist Gabe Eltaeb

-Free 5.5” x 8.5” print featuring a dramatic panel by Carlos D’Anda and Gabe Eltaeb from the upcoming Star Wars #4 issue

TICKETED EVENT

4:00 p.m. THE TRUE LIVES OF THE FABULOUS KILLJOYS signing with creator Gerard Way

-Free 5.5” x 8.5” print featuring art by Becky Cloonan

TICKETED EVENT

SUNDAY, MARCH 31

10:00 a.m. THE ART OF REMEMBER ME signing with DONTNOD art director Aleksi Briclot, DONTNOD creative director Jean-Max Moris, and Capcom producer Mat Hart

-Free 11” x 17” The Art of Remember Me print

11:00 a.m. MIND MGMT signing with creator Matt Kindt

-Free 11” x 17” MIND MGMT print

12:00 p.m. STAR WARS: DARK TIMES signing with writer Randy Stradley

-Free Star Wars: Dark Times—Fire Carrier #1

1:00 p.m. THE LAST OF US signing with Naughty Dog creative director Neil Druckmann

-Free 11” x 17” print featuring art by Julián Totino Tedesco from the upcoming comic The Last of Us: American Dreams

3:30 p.m. STAR WARS: LEGACY VOLUME II signing with writer/artist Gabriel Hardman and writer Corinna Bechko

TICKETED EVENT * Limit five comics per person

DARK HORSE PANELS

FRIDAY, MARCH 29

12:30 p.m.–1:30 p.m. Avatar: The Search for Zuko’s Mom, Room 208AB

1:30 p.m.–2:30 p.m. Geek & Sundry Panel of Awesome, Room 300DE

SATURDAY, MARCH 30

1:30 p.m.–3:00 p.m. Comics Arts Conference Session: Focus on Matt Kindt, Room 210BCD

2:00 p.m.–3:00 p.m. The True Lives of the Fabulous Killjoys: From Comic to Music and Back Again! Room 300AB

6:00 p.m.–7:00 p.m. Buffy Season 9: The Final Arc! Room 207BCD

SUNDAY, MARCH 31

1:00 p.m. – 2:00 p.m. – Spotlight on Jane Espenson with Brad Bell, Room 207

2:00 p.m.–3:00 p.m. Star Wars Comics in 2013! Room 207 BCD

The Cats of Tanglewood Forest

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The Cats of Tanglewood Forest
Charles de Lint (Author), Charles Vess (Illustrator)
Publisher: Little, Brown Books for Young Readers
Language: English
ISBN-10: 0316053570
ISBN-13: 978-0316053570

The Cats of Tanglewood Forest is a fairytale that reads like those old epic stories that tell of someone seemingly ordinary, but who has an extraordinarily kind heart. In the old stories, that was your hero who went on a long quest, filled with adventure, mystery and danger. At the heart of this tale is Lillian, a red-headed girl who loves to run and play in the forest, seeking out fairies and daydreaming under trees. She’s close to the earth and her kindness shows. She has respect for nature, respect for magic and is a lover of tales. You immediately love her and are drawn into her world with the beautiful writing of Charles de Lint, an expert at telling tales. His words paint a vivid and marvelous world full of magic. Charles Vess’ artwork, as always is dreamy, lush and gorgeous. His colors and brushstrokes pull you farther into this world that seems so real. The story makes you feel at home and it also takes you back into your childhood, reminding you of those hours you spent curled up with an old fairytale adventure, being transported into that world.

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Fred Patten Reviews Illustrating Modern Life

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Illustrating Modern Life: the Golden Age of American Illustration from the Kelly Collection
Authors: Michael Zakian – Richard Kelly – David Apatoff
Publisher: Frederick R. Weisman Museum of Art, Pepperdine University
ISBN-10: 1-882705-10-
ISBN-13: 978-1-882705-10-8

Illustrating Modern Life is the 112-page hardbound full color catalogue of the exhibit, “Illustrating Modern Life: the Golden Age of American Illustration from the Kelly Collection” at the Frederick R. Weisman Museum of Art located on the Pepperdine University campus in Malibu, California, from January 15 through March 31, 2013. Michael Zakian, the Museum’s art director, says that the exhibit is also a double commemoration: of Pepperdine University’s 75th anniversary, and of the Weisman Museum of Art’s 20th anniversary.

The exhibit presents 75 original paintings by 31 artists, including both well-known names like J. C. Leydendecker, Maxfield Parrish, and Norman Rockwell, and now-obscure popular painters like Harvey Dunn, Coles Phillips, and Sarah Stillwell Weber. Most of the paintings were intended as covers for the most popular magazines of this period such as Collier’s Weekly, Ladies’ Home Journal, Life, and The Saturday Evening Post, although some are fine-art paintings, novel dust jacket paintings or plates, full color advertising art such as J C. Leydendecker’s portrait of a well-dressed man wearing a Kuppenheimer Suit for The Saturday Evening Post issue of October 11, 1930, and a few black-&-white story interior illustrations. There are also several full paintings paired with an enlarged portion to better display its detail.

Zakian says in his Introduction, “American Illustration and the Adventure of Modern Life”, that the four decades from the 1890s through the 1930s, encompassing the Second Industrial Revolution through the Gilded Age, were the Golden Age of American Illustration. The rapid rise of popular magazines during this period of enthusiasm for the future, created a new audience for art—the American public—and a new demand for illustrations. This exhibit, chosen from the original art collection of Richard Kelly, showcases this thesis.

“The best of these artists captured the spirit of the era with infectious enthusiasm, as seen in J. C. Leydendecker’s ‘First Airplane Ride’. This painting, which appeared on the cover of the August 28, 1909, issue of Collier’s, portrays the visceral ecstasy of the bold new experience of flight. A young man and woman engage in the timeless activity of courting while flying in a startlingly new invention: an airplane. Although it was painted just six years after the Wright Brothers’ first successful manned flight, Leydendecker does not convey any fear or trepidation in his painting. Instead he emphasizes the pair’s appealing self-confidence, casting this quintessentially American couple as sophisticated and worldly bon vivants. […]” (p. 8)

Zakian notes that this period also saw the introduction of new artistic and printing techniques, and that the most popular artists adopted to these easily. Whether depicting the latest social styles (Harrison Fisher’s “Graduation, 1903”), modern labor (Edmund F. Ward’s “The Miracle: Men in the Quarry”, showing 1924 stonecutters), historical adventure (Howard Pyle’s “Dead Men Tell No Tales” and N. C. Wyeth’s “The Boy’s King Arthur), or romantic fantasy (Sarah Stilwell Weber’s “Lady With Leopards”), these pictures are dynamic and gaudy, standing out dramatically from the style of popular illustrations before the 1890s.

Zakian’s Introduction is followed by a long interview of Richard Kelly by “illustration scholar” David Apatoff on “Building a Collection”. Kelly started out as a science-fiction fan, and it was many of his favorite s-f artists like Michael Whelan, Tom Kidd, and James Gurney telling him that their inspirations were the popular artists of this “Golden Age of American Illustration” that got him collecting their art.

The Introduction and “Building a Collection” take up pages 7 to 25. The exhibition art fills pages 26 to 106. Brief biographies of the 31 artists plus Zakian, Kelly and Apatoff close the catalogue.

This $40.00 catalogue is bound in hard covers as a sturdy book. John Fleskes, the catalogue’s printer, says in a separate blog that, “All of the works hung in the museum are inside, plus a handful of extra pieces.” The exhibit will end on March 31, but the catalogue “is forever”; an excellent addition to any collection of American fine art or commercial art of the 1890-1940 period.

Fred Patten Reviews Modern Cartooning: Essential Techniques for Drawing Today’s Popular Cartoons

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Modern Cartooning: Essential Techniques for Drawing Today’s Popular Cartoons
Author: Christopher Hart
Publisher: Watson-Guptill Publications
ISBN-10: 0-8230-0714-6
ISBN-13: 978-0-8230-0714-1

Christopher Hart has been writing best-selling “how to draw” books since the 1980s. Wikipedia says, “His [2001] book, ‘Manga Mania: How to Draw Japanese Comics,’ was the number one art book in the country for an entire year, according to Nielsen Bookscan.” During that time, drawing styles have been getting further and further from the classic Disney style of “cute” cartoons. Consider the popular looks of John Kricfalusi (“Ren & Stimpy”), Genndy Tartakovsky (“Dexter’s Laboratory”, “Samurai Jack”), and Butch Hartman (“The Fairly OddParents”).

Hart’s Modern Cartooning: Essential Techniques for Drawing Today’s Popular Cartoons (160 pages) emphasizes how to draw in the exaggeratedly individualistic styles that are “in” at the moment. Like most of Hart’s books, he starts with a classic how-to-draw tutorial in ‘Basic Head Shape’ and ‘Facial Features’. It is an old maxim for humorous cartoonists that you have to know the basic art rules to know how to break them effectively.

It is with ‘Moving Beyond the Basic Head Shape’ (page 41) that Hart starts to concentrate on what the modern public, and the modern art editors and animation directors, are looking for. Samples of Hart’s cheery advice: “Give her a ridiculously thin neck.” “Leaving the circle [the basic head shape] behind, take this same character and fit her with an oval-shaped head. Immediately she becomes quirkier – and funnier, too.” “Make the hair defy gravity.” “Place the ears below the eye line, as if somehow they never grew as the teen grew. I think this is often funnier.” “Do the earrings attach to the earlobes? Nope! They defy physics. Antigravity earrings are great for day wear.” “Notice how the arms of the eyeglass frames don’t even touch the ears. Why even use them? BECAUSE they’re useless – which is funny!” “This [head] shape is based on a modified square. Or maybe a rectangle. Although, it could be a rhomboid. But I don’t know what a rhomboid is. The point is – it doesn’t have to be an established geometric form. Any funny shape will work!”

Contrariwise, Hart warns to avoid excess complexity. “I used to think that you could only create cool cartoons if you used a lot of different angles for the head. […] Actually, I soon found out that […] too many angles detract from the look of a cartoon.” “With eight planes to his head, this version of the same guy is unnecessarily complicated without adding much ban to your buck.”

Hart presents head shots alone from pages 41 to 63. Then he moves on to “Medium Shots: The Best, Most Overlooked Angle”. Other chapters cover “The Universal Body Type”, “Putting Your Characters Together”, “Different Body Types”, “Adding Important Details”, and “Saving the Best for Last: Stuff You Won’t Learn in Art School”. Whimsical examples include the “Dorky Dad”, “1950s Mom”, “Trailer Mom”, “Funny Senior”, and “Mr. Bench Press”.

Each final example is preceded by several increasingly detailed outlines showing how to start with a simple sketch and gradually add to it without making missteps. Hart does not omit appropriate backgrounds. “A finished dresser: very symmetrical, very correct, very boring. […] Here, the drawers are uneven sizes and, yes, they’re also somewhat slanted. Plus, the vertical lines of the bureau expand as they rise. Even the verticals of the drawers are slanted.” A handy Index completes the book.

Hart has written dozens of these how-to-draw books over more than three decades. There is a lot of overlap. But with some exceptions, each of them is aimed at beginning cartoonists who have become fixated on a particular popular cartoon style of the moment – maybe in newspaper comic strips, maybe in increasingly detailed comic books, maybe in TV or theatrical animation, maybe in Japanese cartoon styles – and say, “Wow! I want to draw like that!” Modern Cartooning: Essential Techniques for Drawing Today’s Popular Cartoons is a relatively inexpensive ($21.99) basic primer on how to draw in THIS particular style; a first step for the aspiring cartoonist.

Disclosure:  A free copy of this book was furnished by the publisher for review, but providing a copy did not guarantee a review. This information is provided per the regulations of the Federal Trade Commission.

Fred Patten Reviews Thomas Nast: The Father of Modern Political Cartoons

Thomas Nast: The Father of Modern Political Cartoons
Author: Fiona Deans Halloran
Publisher: The University of North Carolina Press
ISBN-10: 0-8078-3587-0
ISBN-13: 978-0-8078-3587-6

Today Thomas Nast is known vaguely as the 19th century political cartoonist who created the Democratic donkey and the Republican elephant; whose cartoons brought down a notoriously corrupt New York politician; and who updated the many ages-old symbols of Father Christmas into our modern Santa Claus. Fiona Deans Halloran’s lively and excellently illustrated 366-page biography shows in detail that Nast did – or has been credited – for all of these. This first modern in-depth biography of a major American historical figure will be an important addition to libraries of American history.

Up to now, libraries have depended on Thomas Nast: His Period and His Pictures, a lengthy biography by Albert Bigelow Paine first published in 1904, shortly after Nast’s death in 1902; or on other biographies largely dependent upon it. Paine was a close friend of Nast for many years, and Nast had not only authorized him to write his biography but had supplied much of the information in it. Yet Halloran argues that both Nast and Paine were interested in presenting a whitewashed biography that ignored or misrepresented the true details of Nast’s life. Her new biography claims convincingly to be not only in-depth, but the first accurate biography of 19th century America’s most popular political cartoonist.

Nast was born on September 27, 1840 in Bavaria. His father took part in the revolutionary unrest that shook Europe in 1848, and as a result fled with his family to America, setting into the great immigrant melting pot of New York City. Halloran says, “Virtually the only information available regarding Nast’s first fifteen years appears in the 1904 biography. Nast’s voice emerges through Paine’s text, and the Paine book represents Nast’s life story as Nast chose to tell it.” (pgs. 1-2) Halloran supports some of Paine’s stories of Nast’s childhood and early adolescence and disputes others. Ultimately, however, what is important in Nast’s career is in his adult life, and Halloran has no trouble distinguishing between fact and fiction there.

Nast’s first public notice came when he was hired in early 1856, when he was only 15, as an artist by Frank Leslie, who was just starting Frank Leslie’s Illustrated News (within a mile of Nast’s home). Frank Leslie’s Illustrated News was one of the most popular newspapers from the late 1850s to the 1880s, both for its profuse illustrations and for its sensationalistic reporting, often campaigning against unsafe business practices by wealthy magnates or political corruption on the civic, statewide, and national level. Nast migrated from one newspaper to another, but “He remained employed full time from 1856 until he left Harper’s Weekly in 1887.” (p. 5) During this period he both learned and became a master of newspaper and newsmagazine muckraking through political cartooning.

Nast’s early assignments were to illustrate fires, disasters, and his newspapers’ sensationalistic stories. In 1860, when he was 19, Nast was assigned to go to England to sketch a major boxing match, one so important that Parliament was adjourned so the members could watch it. The drawings and commentary that Nast sent back to New York filled a special edition, but Nast found himself fired without his back payment so his newspaper could avoid the expense of bringing him home. Nast solved the problem by selling a note for what the newspaper owed him to one of the boxers, who went to New York and had no trouble collecting. Nast, meanwhile, talked the London Illustrated News into sending him to Italy to cover the wars of reunification there. Nast returned to America in February 186l, just in time to become a notable Civil War war artist.

Nast’s first really famous drawing was not a sketch of battlefields or soldiers, but a political cartoon. “Compromise With the South”, published in the issue of Harper’s Weekly for September 3, 1864, showed a crippled Union soldier shaking hands with an arrogant Confederate soldier over a grave labeled “In memory of the Union Heroes who died in a Useless War”. It was a biting attack on the Democratic Party’s platform for the 1864 presidential elections calling for a cessation of the war and a negotiated peace, which everyone knew would mean a Confederate victory since the South refused to negotiate unless its independence was recognized. Nast’s cartoon was officially adopted by the Republican Party and circulated widely by them. He became a prolific portrayer of Republican ideals just after the Civil War, and a political cartoonist for the Republicans in the 1868 election. Nast’s long relationship with Harper’s Weekly’s political editor, George William Curtis, is described. In 1871 the newspaper that Nast worked for opened a campaign to expose the New York City corruption led by the local Democratic social club, Tammany Hall, and its leader, the head of New York’s Board of Supervisors William “Boss” Tweed. Nast’s cartoons of the bloated, diamond-pin-wearing Tweed set the model for cartoons of fat, corrupt politicians. During the 1872 presidential elections, Nast’s cartoons for the Republicans and Grant’s reelection vs. the Democratic candidate, Horace Greely, were so savage that when Greely died just after the election, some believed that Nast’s ridiculing of him had destroyed his will to live.

The cartoons of the 1872 elections marked Nast’s high point in political cartooning. Thomas Nast: The Father of Modern Political Cartoons covers the rest of his life: some notable cartoons through the 1884 national elections; Nast’s declining health and financial problems beginning in 1884; and finally his requesting a consular post from a Republican administration in 1901 and being appointed the U.S. consul to Guayaquil, Ecuador, where he promptly contracted yellow fever and died in 1902.

Halloran shows that “what everyone knows” about Nast’s attacks against the corruption of Tammany Hall and “Boss” Tweed in 1871 is true. Also, Nast did draw pictures of Santa Claus, prominently named, for Harper’s Weekly every Christmastime from 1863 for the next three decades. Popular portraits of Santa Claus during the 20th century, notably the long-running Coca-Cola advertisements since 1931, can be directly traced back to Nast’s seasonal portraits. But as for inventing the Republican elephant and the Democratic donkey, Nast did draw the Republican Party caricatured as an elephant twice, in 1874 and 1884; but he also drew them caricatured as other animals, and he never drew the Democrats as donkeys. (Amusingly, this book’s dust jacket publicity cites Nast’s fame “for his cartoons portraying political parties as the Democratic donkey and the Republican elephant.”) So this honor – which he never claimed – is a posthumous exaggeration. Halloran also analyzes Nast’s apparent anti-Catholic prejudice, and other traits shown in his work.

This book contains dozens of Nast’s political cartoons, sharply reproduced. There are 47 pages of Notes, a 15-page Bibliography, and a 10-page Index. If you have any interest in Thomas Nast, or in late 19th century American politics or political cartoons, Thomas Nast: The Father of Modern Political Cartoons is definitely an important purchase.

Disclosure:  A free copy of this book was furnished by the publisher for review, but providing a copy did not guarantee a review. This information is provided per the regulations of the Federal Trade Commission.

Fred Patten Reviews Assassin’s Creed and The Art of Assassin’s Creed III

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Assassin’s Creed.  Volume 1, Desmond.
Authors: Eric Corbeyran and Djilalli Defaux
Publisher: Titan Books
ISBN-10:  1-7811-6340-5
ISBN-13:  978-1-7811-6340-5

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Assassin’s Creed.  Volume 2, Aquilus.
Authors: Eric Corbeyran and Djilalli Defaux
Publisher: Titan Books
ISBN-10: 1-7811-6341-3
ISBN-13: 978-1-7811-6341-2

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Assassin’s Creed.  Volume 3, Accipiter.
Authors: Eric Corbeyran and Djilalli Defaux
Publisher: Titan Books
ISBN-10: 1-7811-6342-1
ISBN-13: 978-1-7811-6342-9

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The Art of Assassin’s Creed III
Author:  Andy McVittie
Publisher:  Titan Books
ISBN-10:  1-7811-6425-8
ISBN-13:  978-1-7811-6425-9

Assassin’s Creed is an extremely popular video game that was created by Ubisoft Montreal in 2007.  According to the publisher’s blurb, “Initially launched in 2007, the first four Assassin’s Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin’s Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.”

These four books have been published in conjunction with Ubisoft’s release of the Assassin’s Creed III video game in October 2012.  The Assassin’s Creed cartoon-art trilogy written by Eric Corbeyran and painted by Djilalli Defaux was published in France in 2009.  This is its first translation into English.  Titan Books has published it in the original French bandes dessinées format of three large (10.9” x 7”) hardcover 48-page albums of rich painted art on glossy paper.  The Art of Assassin’s Creed III is an original October 2012 larger (11.8” x 9”) 145-page hardcover book by video game veteran Andy McVittie; a compilation of full-color concept art and finished video-game art, also on glossy paper.

The books are for those already familiar with the video games.  The three-album Assassin’s Creed graphic novel begins in the modern laboratories of Abstergo, the powerful corporation controlled by the Templars (the bad guys).  The present-day descendants of the medieval Knights Templar are experimenting on the kidnapped Desmond Miles, whom they have discovered is (unknown to him) a descendant of the Assassins (the good guys).  “A SECRET WAR.  Its origins are rooted in the mystery which surrounds the BIRTH OF HUMANITY.  The prize for the winner is COLOSSAL: world domination!”  (Desmond, p. 44)  Abstergo is trying to learn through Desmond’s ancestral memory the location of an all-powerful artifact lost during the chaotic warfare in Northern Europe between the Romans, the Gauls, and the Alemanni in the third century A.D.  The present-day Assassins (especially Lucy Stillman, the romantic interest) help Desmond to escape from Abstergo and, hopefully, recover the artifact for themselves.  The three-part time-travel novel features lots of secret-agent-type ambushes and firefights in modern Europe, and regressed-memory visions of Desmond’s Assassin ancestors Aquilus in the later third century A.D., and Altair in the Holy Land during the Third Crusade.  The action-packed novel is kept going largely by not telling Desmond anything (“Who are YOU?”  “Knowing who I am will not COMFORT you, Mr. Miles.  Indeed, the less you know about us, the better.”  Ibid., p. 23), and it ends on a cliffhanger.  If the story was originally supposed to continue past Tome 3, it didn’t.

The Art of Assassin’s Creed III is a “making of” art book.  It contains concept and finished art by twenty of Ubisoft Montreal’s creative staff, plus commentary by Art Director The Chinh Ngo and the individual artists.  There is some new art at the beginning to add to Abstergo’s modernistic/futuristic corporate headquarters, but Assassin’s Creed III focuses upon a new ancestor of Desmond Miles:  Connor Kenway, a half-British, half-Mohawk Assassin who fights for the Colonists during the American Revolutionary War.  To quote from Titan Books’ publicity:  “Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far – all stunningly recreated by the Ubisoft studio.”  Whether you are interested in video games or not, this is a gorgeous collection of art of the battlefields, Boston and New York in the 1770s, the uniforms, the weapons, the politicians (some real and some fictional), and the fighting men of the American Revolution.

Disclosure:  A free copy of these books was furnished by the publisher for review, but providing a copy did not guarantee a review. This information is provided per the regulations of the Federal Trade Commission.

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